The initial team based on the class is worth approximately 100 gp; the average gold roll for a bard is 125 gp. However, a bard has a great chance of starting with a lot more wealth even with an average roll of dice compared to taking the initial equipment. With a perfect run, you would start with about 200 GP to equip your character and fill your pockets. It's no wonder that living as an aristocrat gives you the most starting gold with the noble 25gp.
The only gold you start with comes from your fund or from the sale of any of your initial teams (at half price). When starting a character, some players may be interested in wondering how much they can spend right from the start. Sometimes they want to customize their equipment, and other times they want to buy a magic item as soon as it's available. Or maybe they want to start hoarding like dragons.
Whatever the case, starting gold is a great way to ensure that your players can purchase items and customize their weaponry beyond what is normally available. Here is an option to determine that your starting gold is to roll through the beat of a gold group and also use it to buy your main equipment. One option to determine your starting gold is to get a gold fund and use it to buy your initial equipment. For more analysis, check out the ThinkDM Patreon, where you can find a complete chart that allows you to adjust gold based on the% of the initial team's maximum value, set up the starting equipment for each class, and using different gold dice.
For whatever reason, the bard class receives on average more gold when rolling than the value of its initial package, usually around 25 pieces of gold. Looking for gold is an optional rule in the 5th edition D%26D, where you can take a random amount of gold instead of your normal starting team. Usually, in the fifth edition, getting the initial gold is a bet that is not mathematically intelligent, but there are some exceptions and occasions when it is in your best interest to get your gold. So, how much gold do you start with in d%26d? In 5E Starting Gold by level: levels 2+; depending on character level 17th or higher.
A character who retires at level 20 and has the average amount of gold and artwork thrown for him should retire with a total of 786,086 gold pieces. In other words, any gold or team gains from using the TIYL charts are added to the standard methods for determining initial gold and equipment. The official rules say that you can choose between a random amount of starting gold or the starting gold and the equipment of your environment and class. When you finish buying equipment, the rest of the gold you have taken out becomes your initial gold (and silver and copper, to the extent that you have a smaller change left over).
Once your players enter Level 2, they will have their favorite team and gold will start to lose meaning to many of the players because it doesn't really matter how much gold they have. Even so, I would say the opposite, since funds don't have initial gold alternatives to start with and they give you an amount of gold depending on your class.